Captain Hardcore [InProgress, v0.11.1] (AntiZero) [uncen] [2021, SLG, Constructor, ADV, Sandbox, 3D, Sci-Fi, Male Hero, Pink hair, Big tits, Touching, All Sex, Anal, Blowjob, BDSM, DP, Group Sex, Sex Toys, Masturbation, Gay, Lesbians, VR, UE4] [eng]





Captain Hardcore Информация:
Год выпуска: 2021
Дата релиза: 2021/09/12
Жанр: SLG, Constructor, ADV, Sandbox, 3D, Sci-Fi, Male Hero, Pink hair, Big tits, Touching, All Sex, Anal, Blowjob, BDSM, DP, Group Sex, Sex Toys, Masturbation, Gay, Lesbians, VR, UE4
Цензура: Отсутствует
Разработчик/Издатель: AntiZero
Платформа: PC/Windows
Тип издания: В разработке
Таблэтка: Не требуется
Версия: v0.11.1
Язык игры (сюжет): Английский
Язык интерфейса: Английский
Язык озвучки: Неизвестен/ Другой
Системные требования (минимальные): OS: Windows 10 x64 / Android / CPU: i5 / RAM: 8GB / VRAM: 2GB / HDD: 14GB / Oculus rift / HTC Vive Описание:
Board your ship and explore the darkest reaches of the universe in search of the hottest and most depraved space sluts. Bring them aboard your research vessel where you can customise their looks in your bio-metrics lab, probe and experiment on them in your high tech science chamber, or create virtual scenes using your ships Cyber-Masturbatorium - all in the name of science! Доп.информация: Настоятельно рекомендую ознакомиться с пунктом Запуск.
"Состав раздачи"
Captain Hardcore v0.11.1

Captain Hardcore Quest APK v0.4

Patcher (взлом отдельно, на всякий случай)

Password .txt
"Запуск"
1 Интернет должен быть включен.

2 Запускаем CH Patch.exe и не закрываем.

3 Копируем пароль.

4 Заходим в игру и вставляем пароль, нажимаем активация.

5 Играем в Captain Hardcore v0.11.1 Asstronaut Build.

PS: Я специально сделал новые скриншоты (первых десять), именно из этой версии v0.11.1 Asstronaut Build, так что визг о том что игра не работает будет игнорироваться.
"Журнал изменений"
v0.11.1
This update contains some of the first gameplay systems: Space travel, galaxy map, plasma pistol and the shuttlecraft. There s also a new Giant mode for characters and customisable fluid colours.
For the first time you can use the shuttle to leave the ship, land on Planet X and explore an alien world.
Once the main sandbox mechanics are finished development will shift more to gameplay and content, so new devices, clothing, hair etc will be added alongside gameplay updates which will gradually introduce more of the mechanics.
Quest will have an update next, including a new ship environment and more features from the PC version.
Thank you everyone for the incredible support!!
NEW: Space travel - select a destination in the galaxy map and the ship will take you there using its hyperspace drive.
NEW: Galaxy map - Open the map from the computer screen in the bridge. You can use it to travel between locations. The ship can jump a maximum of 300 light years and you can select any destination within range. The galaxy is small for now but it ll grow once more of the gameplay systems are built.
NEW: Scanner module - Used from the computer screen in the bridge, it ll reveal any nearby waypoints for the shuttle, more functions and waypoints will be added later!
NEW: Shuttle that can take you down to planet surfaces. Once you ve scanned the area and found a landing site you can use the shuttle in the hangar at the rear of the ship to descend to the planet s surface. To return to the ship just get back in the shuttle and press launch.
NEW: Demo planet environment (Planet X). This small planet area was created to develop the look and feel of an alien planet environment.
NEW: Plasma pistol (VR mode only). This is the first weapon, there s not much to shoot at yet but you can practice your aim with the bottles in the bar (don t shoot your crew members!) This is still work in progress, I ve not decided how ammo will work yet so for now it has unlimited ammo. Desktop support is almost finished and will be in the next build.
NEW: Weapon/Item selection menu (Opened by holding B on the right Index controller or A on Oculus). Time is slowed down while the menu is open.
NEW: Customise pee and cum colour.
NEW: Scale slider for all toys.
NEW: Giant mode - this can be enabled on all characters and most toys. It increases the sliders range so you can create giant characters and toys!
NEW: Added footstep sounds for walking on dirt.
Improved: Characters now scale from their feet instead of the middle of their body, this stops them getting stuck in the ground when making them larger.
Improved: ESC key now closes the main menu in desktop mode.
Improved: Some tweaks to the Vive wand controls.
Improved: Disabled teleport while in POV mode.
FIXED: Large characters have their feet stuck in the ground when spawned.
FIXED: Player falling into space when loading some scenes.
FIXED: Some minor audio bugs.
FIXED: Login issue caused by a bug in Patreons API.
FIXED: Added "Intel OpenSSL Fix.bat" inside the FluidGame directory. If you experience crashes on an Intel 10/11th gen processor then running the game through this file instead of the .exe should fix it.
Known issues: The collision settings UI can get screwed up when giant mode is enabled, but auto collision is still working. v0.10
NEW: Hand physics (enable in the settings menu) - you can now insert your fingers into the mouth, pussy and ass and grab the dick or strapon. Hands will cup the breasts and ass realistically and while skin collision isn t perfect all over yet this improves interaction and immersion a lot!
NEW: Breasts and ass collision is a lot more accurate and adjusts automatically with the morphs. This fixes the problem where large or small breasts would have a lot of clipping or collide with objects that are not touching them. Auto adjustment should work well in most cases but it s not quite perfect yet. There s some sliders in the misc menu that can be used to fine tune if needed (disable auto adjust collision to see them). There are areas of the body that still need work (mainly the legs) but this is a big improvement and I will work on improving it further!
NEW: Record animations in desktop mode using mouse movements. Select an IK point, toy or other object and press R to start recording. All movements will then be recorded until you press R again to stop. It s possible to create natural looking movements but with less freedom than in VR.
NEW: Vive trackers can be attached to all objects including toys, so you can strap a tracker to your waist and use it to control a virtual dick.
NEW: All object and IK attachments now save with the scene.
NEW: Patreon login system. This is set up so that if you upgrade your tier it ll automatically unlock the relevant content and you won t need to re-download the entire game. If you downgrade or unsubscribe you ll always be able to play the last version you had access to.
NEW: 5 new makeup textures.
NEW: Scene load button that takes you straight to the load menu.
NEW: Quick save/load feature. In VR press and hold the save or load buttons for 1 second to quickly save or re-load the current scene. In desktop mode press F1 to quick save and F2 to quick load.
NEW: Sort scenes by name, new or old. This is useful when you want to keep the most recently saved scenes at the top of the list.
NEW: Dick length can now be adjusted.
NEW: Voice volume and pitch controls.
NEW: Filter character presets by male or female. Male and female are now saved in separate folders.
NEW: Sort character presets by name, new or old.
NEW: Delete character preset button.
NEW: Number of scenes is displayed at the top of the scene menu.
NEW: Scene date and time are now displayed when hovering a scene.
NEW: Independent settings for smooth locomotion, teleport and snap turning to give you better choice of movement type.
NEW: Change the field of view when using the scene thumbnail camera by scrolling with the mouse or pressing up/down on the thumbstick in VR.
NEW: Added a red glowing sphere when recording an animation to make it clearer that something is being recorded.
NEW: Added new character presets and updated some of the old ones.
Improved: The VR menu tabs now highlight when selected.
Improved: Character name is now pre entered in the text box when saving a character.
Improved: Dick erection and veins sliders have been moved to the morphs tab.
Improved: Reduced default dick length.
Improved: Player now always faces the right direction when opening the scene menu or when opening a new environment or scene.
FIXED: Attach system now works correctly.
FIXED: Long stuttering when opening the load scene menu. Instead of loading the entire list of scenes at once it now loads just the first 20 and more are loaded as you scroll. Images are now loaded asynchronously to improve performance.
FIXED: Changed the way the character preset list is created to prevent stuttering and other issues when having a lot of characters.
FIXED: The "IK Enabled" checkbox is back.
FIXED: Player spinning around uncontrollably when standing on physics enabled objects.
FIXED: Animation timeline UI is now disabled while recording an animation, this stops the player from clicking pause/rewind or scrolling through the animation at the same time as recording which can cause some strange bugs.
FIXED: Scenes saved in the ship after pressing the exit button in the CM are sometimes loading the wrong environment.
FIXED: Stange physics issue when the ball gag is equipped.
FIXED: Lighting performance issue in the "floating in space" level.
FIXED: Pressing back to scene while using teleport locomotion sometimes causes the player to be stuck in the floor.
FIXED: Fixed an issue where it was possible for the fluid emitters to affect performance when they weren t being used.
FIXED: If you enter POV mode while using the desktop camera then the game is stuck in camera mode after leaving POV mode.
FIXED: If you equip a clothing item while the slot is hidden it will show the clothing but the slot remains hidden.
FIXED: Lock pose disables character light.
FIXED: When saving a scene in the ship the player does not spawn in their last location when taking a thumbnail screenshot.
FIXED: Bug where scene thumbnails sometimes failed to load.
FIXED: Vive tracker buttons should now work without having to bind them in Steam VR (need feedback on this to check if it s really fixed).
FIXED: Ambient occlusion setting not saving on restart.
FIXED: Disabled shadows on the thumbnail camera so it doesn t get in the way when taking a shot.
FIXED: Laser dot disappearing behind the scene menu.
FIXED: Sometimes the player is starting in the default location instead of the last saved location when opening a scene (90% sure this is fixed, need feedback).
FIXED: Head IK rotation not saving with the scene.
FIXED: Right hand toggle grab setting was not saving after restarting the game.
FIXED: Fixed an issue with the characters looking in an odd direction after loading a scene.
FIXED: Graphical glitch where fluids can become frozen and permanently stuck after deleting the Penetrator.
FIXED: When loading a new scene fluids from the previous scene are still visible and frozen in the new scene.
Changed: The giantess scene has been moved temporarily, you can find it inside the Cyber Masturbatorium on the right of the scenes menu near the switch.
KNOWN ISSUES: I ve had a lot of crash reports from people using Z590 motherboards recently. After a lot of detective work I ve found this isn t a problem with my code or the login system, it s an issue that affects all UE4 games on this board for some reason. It s even affecting older versions of CH that don t have the login.
Some patrons are having the same problem in other games and I ve seen similar reports online. I m guessing it s a driver or BIOS thing so you can try updating those to see if it helps.
Something that fixes it for most people is disconnecting their ethernet, if you encounter a crash when logging in try disabling/disconnecting it and activate over Wifi instead. v0.9
NEW: The head can now be moved, rotated and animated easily. This took a while as it required an upgrade to the IK system and a lot of adjustments to the physics but it was a much needed function! This really helps with posing characters and can be animated like the other IK points. It also works well in desktop mode.
NEW: POV (point of view) mode for VR and desktop. Press the POV button to teleport inside the body of any character and see through their eyes. Hold down right thumbstick to reposition/align yourself relative to their body in VR. You can use a Vive tracker strapped to your waist to control the hip movements! Hip tracking also works with a controller attached to your waist if you set it to toggle grab, so you can enjoy this feature even if you don t have trackers. Press A or X to exit POV mode.
NEW: All spawnable objects can now be animated. You can animate a toy thrusting or a paddle spanking for example. This opens up lots of new possibilities!
NEW: Individual clear buttons for each IK point that erase their motion. Toys and other objects also have a clear motion button. This makes it a lot easier when animating a scene as a mistake no longer means erasing everything.
NEW: All toy colours can now be adjusted and some toys also have adjustable opacity and glow effects.
NEW: Vive trackers can be attached to any point on a character including the head for blowjobs or the feet for foot tracking.
NEW: Up to three Vive trackers are now supported. Set them to Waist, Left Foot and Right Foot in "Manage Vive trackers" in Steam VR.
NEW: Lock pose setting. This hides and locks all IK points in place so you can t accidentally grab one and mess up your scene.
NEW: You can now attach the long dildo and penis dildo to the Penetrator.
NEW: Settings to control the strength and damping of breast, bum and thigh jiggle.
NEW: The + and - buttons on the timeline now control animation playback speed.
NEW: 2 new scenes (Sexy Time 2 & 3).
Improved: It s now much easier to rotate and position the hands in VR.
Improved: Upgraded to a new IK system that allows better head/spine movements. This was needed to create the head IK point.
Improved: Optimised the character animation blueprint.
FIXED: Move object button not working after grabbing an IK point.
FIXED: After deleting a character the move and delete buttons are still visible.
FIXED: The Vive tracker button now works properly, you no longer need to press T to attach to an IK point.
FIXED: It should be easier to grab the ass in no motion controller mode.
FIXED: Issue with reflections when loading the ship level from the Cyber Masturbatorium.
FIXED: When loading a custom texture the file name is displayed in red even though it loaded correctly.
FIXED: When changing from VR to desktop and back to VR extra Vive trackers are being spawned.
FIXED: Fire particle spawn rate in the Manor Bedroom. v0.7
NEW: Motion capture animation timeline and playback controls. This controls all characters in the scene with one UI so you can play, pause, rewind and scrub through the entire scene animation easily.
- It s now easier to layer up animations, and the IK points will stay in sync with each other as they re all controlled by one timer instead of having their own individual timers.
- The first motion you record will determine the overall length of the loop, then you can rewind to the start and record another IK point or character and gradually layer things up.
- There s also buttons to increase or decease the duration of the loop or clear the whole thing.
NEW: Mocap animations are now saved with the scene! When loading a scene the animations will auto play!
NEW: Mocap animation loops are now seamless. The start and end are automatically blended to create a smooth transition.
NEW: All IK points can now be animated including elbow and knee controls, upper body IK and the look at target.
NEW: Upper body IK point lets you move and rotate the upper body seperately to the hip control. This can be turned on and off or hidden in the same way as the knee and elbow controls.
NEW: Use the Cyber Masturbatorium to save and load scenes anywhere in the ship!
NEW: Ball gag accessory.
NEW: Much requested "Position Locked" setting for furniture, this is turned on by default so you can t accidentally grab objects and mess up your scene!
NEW: You can now enable ambient occlusion in the graphics settings menu.
NEW: 3 new characters.
NEW: Built in scenes.
Improved: Increased flexibility of the torso and slightly improved hand posing.
Improved: Scenes now save the last player location and will spawn you in this location when loading.
Improved: When pressing "back to scene" the player is now teleported to their last location instead of the default spawn point.
Improved: Joint targets now move with the whole character when grabbing by the hip and holding trigger.
FIXED: The double dildos are no longer locked to Asstronaut tier, this should have been the case in 0.6 but I made a mistake and didn t realise until testing this build!
FIXED: Camera rotation no longer resets itself when switching to edit mode in desktop play.
FIXED: Giant hand in the players face when using no motion controller mode.
FIXED: Disabling and re-enabling joint targets causes them to move to an incorrect position.
FIXED: Can t move mouse more than 40% up the screen when using Oculus headsets in no motion controller mode.
General bug fixes and improvements! v0.6
NEW: Import ANY Daz Genesis 3 or Genesis 8 textures, or your own custom textures!
Supports .jpg, .png and .bmp format.
Place them in the Texture Import folder and select them using the new in game file browser.
There are slots for diffuse, specular, roughness, normal, bump and decals. Use the decal slot to add custom makeup and tattoos!
Decal colour and alpha can be adjusted to customise makeup and tattoo appearance. When using a darker skin texture it s best to darken the decals slightly to help blend them with the skin.
To create your own makeup or tattoos use the Daz Gen 8 UV templates. Use an image editor like Photoshop to place the decal where you want on the template and save as a transparent PNG file. A couple of examples have been included.
When loading a character with imported textures the game will pause briefly as it converts the images to textures for use in the engine. A loading screen will be displayed for a few seconds. If any textures were missing or couldn t be loaded they will be highlighted in red.
NEW: Improved skin shader built to work with any imported textures.
NEW: 3 built in skin texture presets.
NEW: 7 built in makeup presets.
NEW: 9 built in tattoo presets.
NEW: Cinematic camera mode for desktop users with focus and Depth of field settings. Can be used to take cinematic looking screenshots or just for viewing the action.
NEW: Strap on harness (find it in the clothing accessories menu).
NEW: Realistic and bumpy dildos for use with the harness. Equip these in the clothing accessories menu.
NEW TOY: Realistic and bumpy double ended dildos.
NEW TOY: Realistic penis dildo.
NEW Bonus Asstronaut Item: Realistic penis dildo with balls.
NEW Experimental Asstronaut Item: Anal beads.
NEW: Two new built in scenes.
NEW: Three new character presets.
CHANGED: Long bendy dildo is renamed to "Double Dildo - Smooth" and no longer locked to Asstronaut tier.
NEW: Basic thrusting and BJ animations (6 variations of each).
IMPROVED: Clothing items are now sorted in alphabetical order.
IMPROVED: Eye moisture material.
IMPROVED: Optimised mouth physical animation performance.
FIXED: The Oculus stuttering issue should be fixed for everyone, nearly all users that tested 0.5.1 reported a dramatic improvement in performance.
FIXED: Issue with hair going black when shadows were set to Potato.
FIXED: Lip lower depth morph now working.
FIXED: Distortion/skinning issues with all panties around the groin area.
FIXED: Small issue with bunny ears material.
Notes:
I don t expect this to be a problem for many users but it s possible to max out your GPU memory by loading too many textures. This will only happen if you import a lot of textures or your GPU does not have much memory to begin with. This can cause character and level textures to appear blurry. You can fix it by restarting the game and loading less textures into a scene at once. 4GB+ GPU memory is recommended to make use of this feature.
While testing I noticed an issue with the new thrusting and BJ animations at the last minute - when the character is rotated the animations still play at the original rotation. This means rotating a character 90 degrees causes them to move their head or hip side to side instead of back and forth. I ll try and fix this in the next build.
v0.11.1 Asstronaut Build